Thursday, May 8, 2014

CLASS 13: Identity in the Context of Virtual Worlds

The identity you assume in a virtual world, some say, is truer to your person than you in the real world. We see insecurities in people all the time. People are not happy with their looks, or their gender, etc. Transgender individuals believe that they were one gender simply born into the wrong body. The notion of feeling like your personality comfortability does not match your body is not uncommon or specific to any one trait. Virtual worlds allow you to reflect this and show it off to other people.

In my experience, I have not been discriminated against or treated differently walking around as a black female or a white male. However, it follows that if I was I could simply change the way I looked to become more accepted. Virtual worlds allow me to avoid conflict if I wish to. In a way I could get a fresh start if I wanted to.

Another advantage is that of increased communication within a virtual classroom. When you can look the way you want to look you tend to gain confidence. Increased communication within the classroom promotes a better learning community. It also serves as an environment to study these interactions. We can figure out what are some of the ways that people change their communication when dealing with a different gender/race/ other identifying factor.

The way that we create our avatar can be used to create discussion on a great deal of identifying traits. We do not realize all the things that serve to define us, however creating an avatar and having to literally account for these things can be a reminder and make us socially aware. Language is one characteristic. People tend to make judgements about what another person can speak based on their physical appearance.

In conclusion, virtual avatars allow us the opportunity to be viewed the way we want. When making them, we consciously decide on whether or not we want to accept the stereotypes that come with that characteristic. At the same time, we might assume that to a certain extent, we view those characteristics that same way. Someone studying virtual characters could figure out just by observing and studying how people prefer to look.




Examining Gender, Race and Body Image in a Virtual World


I found that as a girl people were very receptive. I never ran into any problems. 







As a white male, I ran into little problems as well. My first interaction was with a girl who told me she was busy. However after that everyone was only nice  and sociable to me. I did not run into much gender/race discrimination. 







FINAL PROJECT: ADDING 10 NEW CONTENT ELEMENTS TO MY IMMERSIVE LIBRARY

I added more, I took at the bottom an overall picture where you can see the new added content. 







FINAL PROJECT: ADDING 5 PDF PAPERS TO MY IMMERSIVE LIBRARY.

So, this is me adding PDFs to my world. 







FINAL PROJECT: TESTING MY FELLOW CLASSMATES' IMMERSIVE LIBRARIES

Sooooooo.. Jamie Basically put everything that I did in my world to shame.....







FINAL PROJECT: BUILDING MY IMMERSIVE LIBRARIES/MUSEUM

This is the over all look of my world. I added a large blue floor in case you fall trying to get from section to section. If you get there and don't see it, be sure to set your avatar to  position Y = -7,300. I don't know HOW my world got out there but... =/

So, you probably did not know this about me, but I LOVE making flyers on WORD. I think its a large part of me. It's a hidden talent that I never knew existed until I got to college. So I posted some of my flyers. 


(This one is not mine, but its a flyer for my Sorority, DST. 

There are little things I value more than my friends!




IMMERSIVE LIBRARIES AND MUSEUMS


Immersive Education Libraries is changing how we communicate and share research. Technology will allow broader audiences access to knowledge. Virtual aspects of technology will allow libraries to get through the physical limitations. It will also cater to the individual by using different immersive measures including gaming. The Libraries and Museums Technology Working Group is using technology that can lead to advancement in virtual education via virtual study spaces and interlibrary document management.

Out of this program, the Group wishes to create an immersive library and study space that connects people across the world. Language classmates could virtually experience traveling to a new setting in the blink of an eye.